We're looking for new collaborators, partners, and talent.
Create, edit, and manage existing and new 3D art assets for implementation into real-time engine.
Fundamental understanding of geometry, topology, UV's, lighting and materials.
Experience with 3ds Max, Maya or Blender.
Familiarity with Unity and/or Unreal Engine.
Shipped, professional game or real-time 3D projects.
Understanding and ability to author material shaders.
Understanding of coding and/or scripting languages.
Test interactive products for games, museum and academic installations, and real-time art and related projects.
File, regress, and manage bug reports.
Basic understanding of game design, development, and all related elements of play.
Familiarity with good UX/UI practice,
Good communication and writing skills.
Analytical approach to problem-solving and ability to identify technical and design issues in the interactive space.